started again into ps2 development at home. i still am itching to write an implicit surface modeler. in fact, this project has been looming at the back of my mind for going on 4 years now. there are quite a few good libs out there for doing the drawing side of stuff, which should allow me to get the actual structure up and running pretty fast. after that, i intend to move onto getting the surface tessilation running on the VU's. then i can take all the time to get into the actual render side stuff working on a renderer (or taking apart the library that i am going to try to start called
ito).
the other night i was talking to marek and i told him that i was nostolgic for insomnia. to which he noted that i was probably thinking about the state where i want to stay up late at night working on something interesting. the state of being interested. given the kind of things that i was working on the last couple of weeks at work, it is no suprise that i felt that way. fortunatly for me, work is now back to being interesting, which is a very good thing.
Comments (3)
ooohh, implicit modelling is fun. I interned for a small company in Seattle two summers ago writing a mesh deformation application using implicit modeling techniques (using the geometric skeleton of an object). What sort of implicit modelling are you planning to do?
Posted by charles | February 5, 2003 4:00 PM
Posted on February 5, 2003 16:00
metaballs to start. points using a simple physics system. some people are working on a TCP/IP stack for home development. i intend to write a winamp plugin that will drive it using visualization values. that way i can play mp3's and get shiny's on my TV.
Posted by takeru | February 5, 2003 11:25 PM
Posted on February 5, 2003 23:25
you haven't posted in sooo long. work must be going well.
i was just thinking about you and decided to say HELLO!
hope all is well.
vw
Posted by violet | February 20, 2003 1:46 PM
Posted on February 20, 2003 13:46