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November 2003 Archives

November 3, 2003

lights at the end of tunnels...

beta is 8 days out. the project feels like we are already there. final fantasy 11 has an interesting interface for a PC title wherein you can play the entire game using the keyboard. a concquence of a console interface shared between the PS2 version and the PC version. hejl and i talked about an idea where you could use a fixed cost lighting shader which would allow you to spec out your rendering performance and know just how much lighting you can do without having to worry about overdraw. i am scattered.

November 18, 2003

tempting fate...

so as we near the end of a project, i find myself being very careful about the words that i use to describe the state of the game. someone will ask, "so are there any crashes?" and i would respond, "no one has found any crashes." there are always bugs in a peice of software like the one that i work on. the question is how hard are they to get to happen, and just how much do you want to temp fate by saying that there are none.

November 27, 2003

pushing to vacation...

most of the work on the project is now complete. baring any major hiccup, i will be taking 5 weeks off of work starting one week from monday. this is the first time i think i have ever taken this long of a break and am looking forward to the chance to catch up on all of the things that i have been forgetting or putting off over the last few months, working on the house most of all.

About November 2003

This page contains all entries posted to yotogi.net in November 2003. They are listed from oldest to newest.

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