« June 2004 | Main | August 2004 »

July 2004 Archives

July 4, 2004

shaking fist in anger...

to the spammer who is using my e-mail address as the return for your crappy spam, i hope that there is a special kind of hell for you for filling my inbox with bounced e-mail messages.

settling back in...

ok, it has been too long. and been much too long since i was using this as a device for keeping my head on straight as well as communicate with the vastly spread out network of friends i have from my stays in various places in texas and oklahoma.

what brings this return on, one might ask. well, work has me stressed out in a way that is new and exciting to me. i have known since i started working for EA that we are a company that makes a lot of money making games. but being in florida, far away from the corporate life in cali, i was able to believe us a rebel studio that did things our way and found success in it. i don't believe that anymore.

i used to believe the corporate line about being the number one people company for high achievers and teams (yes, that is a corporate goal) but i don't really have a hard time believing that anymore. i have seen too many things that leave a bad taste in my mouth, and it is not the things themselves that bother me so much, but the spin that is placed on them.

a couple of months ago, i figured that i would be in florida for a while yet. now i am not sure. 2 years ago, i wouldn't have hesitated to jump at an opportunity, no matter when it would take me or without much regard for the risk. things are different now. i know that i would be supported in any decision that is made no matter where that takes us, but i find myself torn between two situations.

on one hand, i know my studio. i know how things work and i am certain that i can navigate the political structure and do good work, both for myself and for the company. i have to say that the idea of having to hold my tongue makes me feel like i have an ulcer, and i have to hold my tongue more and more these days.

on the other hand are a number of unknowns and a long road to get there. let's say i switch jobs to a small studio, what happens then? what happens if they go belly-up? will i fit in? will i be able to perform at the level they expect from me? these are questions that cause me to doubt myself, which is not something i like doing. in addition, there is all of the practical side of a transition. selling the house, moving, and a chance that melissa will not like it where we end up, very far away from the place she has lived her whole life, far away from her family.

so my brain is crunching and i have given myself a stomach ache that is dull and persistent, and when it all comes down to it, what i am wondering about more than anything is my future with EA. is it something that will make me happy, or is it something that i need to get away from.

time will tell...

calling chuck...

chuck, send me an e-mail with your phone number. we need to chat.

July 7, 2004

from work (russia), with love...

well the title of the post is strangely appropriate as we keep the offices somewhere between cold, and frigid. i appreciate this as i would rather wear layers of clothes and manage my own temperature than to leave it up to a large building's air-handler to make sure i am not distracted by ice forming from my nose, or sweat puddling under my desk.

it is interesting to come in the office (or to still be in the office more accurately) at night after almost everyone has left. the place is very quiet, and appreciably cooler than during the day. this is due in no small part to the amount of equipment that obidently goes to sleep, like its operator, for the night. i waver in these nightime hours between incredibly productive and distracted by the lack of distractions. alas, i get a ton of work done all the same at night.

learning some of the things necessary to complete the current task i am working on at work has done quite a bit to calm my nerves about being unprepared for changes in my job. despite the fact that i am working on a good deal of code that is quite foreign to me, i am figuring it out rather quickly and making progress (still behind for the milestone, but in good shape). a long week this week and next should leave me in a position not to explode. which is a nice change.

and i was quite serious about trying to write more. posting to this forum is a thereputic experience for me, that and i miss the people in my mind that read it.

July 8, 2004

l.a.

just when i thought that seattle might be the only thing in my future, my phone tells me today that l.a. might be coming into the mix as well.

these are crazy days with my mind wondering (worrying?) about the future and just how i intend to implement a color quanitization algorithm.

July 9, 2004

even more possibilities...

seattle got a bump today with the inclusion of sports and fasa. austin entered the mix with digital anvil. man, i am going to have to really brush up on my directX.

waste...

so a few weeks back i observed something that has stuck with me. when watching it, i realized that i needed to post something about it, so now i will.

there are a number of bathrooms in the office building that i work in, 12 in fact. 24 if you count male and female seperately. over the last year or so, they have been "upgrading" the bathrooms in what i believe is an attempt to make the facility more attractive to new tennets. i guess you have to have something going for you since the floorplan will make you mad trying to figure out how to work in the space.

so i am in one of the "nice" bathrooms on my way out to grab a smoke. needless to say that they have not upgraded the bathrooms near any of our suites, but i digress. on my way in i notice a man getting ready to dry his hands. one, two, three, four, five towels he pulls out of the despenser. i wash my hands ever time i am in the bathroom and i need a total of 2 towels to achieve full driness. this man certainly didn't need five. and it got me to wondering how much else of his life is an exercise in waste.

i try not to waste anything, especially time. melissa noticed (after over a year together) that i don't ever idle. i am always doing something. she says i need to relax. i say if i don't keep moving, i might stop forever.

all that being said, the thing that i like least about the "nice" bathrooms is the automatic soap dispensors that don't quite dispense enough soap in one pass. but i digress.

July 13, 2004

pressure cooker...

my father describes and interview tactic that is employed by some people which involoves taking the person out of their comfort zone by asking a series of quick questions. these are typically questions that involove retrieving random bits of knowledge and often involve problem solving on some level. the intensity of the questioning is designed not only to see if the interviewee can deliever the answers quickly, but is also to see how they react to the pressure.

having just finished an interview of this type, i have to say that it can be a little overwelming. i was unsure on some of my answers, sure about others and left not knowing at all how it went. fortunatly, in the next 24-48 hours (it is always 24-48 hours) i will know if i did well, or if i managed to land flat on my face. given the studio that i talked to, i can honestly say that i have absolutly no idea.

hrm...

at least the studio that i interviewed with was quick in getting back to me to tell me that they were not interested. part of me is really let down by this, but the other part of me has realized that i really need to brush up on my 3-D math and low-level hardware knowledge. next time, i am going to get them.

July 14, 2004

focus...

now that everything has more or less resolved itself, i am feeling strangely focused again. everything that bob said makes a bit more sense, and i realized that to some degree (probably a large one) i was being quite a bit unrealistic in what i was thinking. now i have the next 6 months to line up my positioning for the next 2 years. i don't think that i could really be happier.

July 17, 2004

an interesting mix...

clarity and mania make for intersting bedfellows.

July 21, 2004

satisfaction...

i am incredibly pumped about nearing a milestone on my current task at work. i am still a great deal behind for the deadline on monday, but at last after 2 weeks of learning about the internals of PS2 rendering at a hardware level, progress that can be seen on the screen. i am tired as well.

About July 2004

This page contains all entries posted to yotogi.net in July 2004. They are listed from oldest to newest.

June 2004 is the previous archive.

August 2004 is the next archive.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.32