not dead...
so it has been a really long time since i posted and there are always good reasons surrounding that happening. the first reason was melissa and i were off to san francisco, having just gotten married. the second reason was, well, more complicated.
back in may of last year, i started looking for a new job. things at EA had reached a point where i just couldn't feel happy with staying there. this really tore me up inside since those people i worked with there were as much my family anyone in my traditional family.
i was slated to leave orlando and move to austin to start work at midway studios working on central tools and technology for them. about 2 weeks before i was scheduled to start, i get a call from retro studios based on a referal they were conducting. they mentioned that they would like to talk to me, to which i answered that i had already accepted another offer, to which they said, well would you talk to us anyway?
since i was relocating to austin (retro is in austin) i didn't figure that there was any real harm in talking to them. it is always good to have a name with the face in case the situation were to change. so, one day before i am supposed to be starting my new job with midway, i am out at retro doing an onsite. this led to "an offer that i couldn't refuse" and my starting at retro on the day that i was scheduled to start at midway.
needless to say this situation has been a bit stressful. what i can say about what i am working on is, "I am working on Metroid Prime 3 for the launch of the Nintendo Revolution console." this is really exciting stuff.
after having been away from tiburon for a little while, i think that i realized something about my drift from game development into tools development. i really wasn't interested in the games i was working on so tools were a good chalange and fit for me. when i started here at retro, they were exited to have someone else interested in working on tools. after a couple of days of work on my first task, i think that i could really get a kick out of staying working on game code. go figure.
like i mentioned in the first line of this post, the worst part about all of this is being away from melissa. that part of all of this tears me up. i don't sleep well, and i feel generally depressed about things outside of work. i will be returning to orlando a week from friday for the christmas break. which will be wonderful and nice and i cannot wait to be with my love again.