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not dead...

let me preface all of this by saying that i miss my melissa.

so it has been a really long time since i posted and there are always good reasons surrounding that happening. the first reason was melissa and i were off to san francisco, having just gotten married. the second reason was, well, more complicated.

back in may of last year, i started looking for a new job. things at EA had reached a point where i just couldn't feel happy with staying there. this really tore me up inside since those people i worked with there were as much my family anyone in my traditional family.

i was slated to leave orlando and move to austin to start work at midway studios working on central tools and technology for them. about 2 weeks before i was scheduled to start, i get a call from retro studios based on a referal they were conducting. they mentioned that they would like to talk to me, to which i answered that i had already accepted another offer, to which they said, well would you talk to us anyway?

since i was relocating to austin (retro is in austin) i didn't figure that there was any real harm in talking to them. it is always good to have a name with the face in case the situation were to change. so, one day before i am supposed to be starting my new job with midway, i am out at retro doing an onsite. this led to "an offer that i couldn't refuse" and my starting at retro on the day that i was scheduled to start at midway.

needless to say this situation has been a bit stressful. what i can say about what i am working on is, "I am working on Metroid Prime 3 for the launch of the Nintendo Revolution console." this is really exciting stuff.

after having been away from tiburon for a little while, i think that i realized something about my drift from game development into tools development. i really wasn't interested in the games i was working on so tools were a good chalange and fit for me. when i started here at retro, they were exited to have someone else interested in working on tools. after a couple of days of work on my first task, i think that i could really get a kick out of staying working on game code. go figure.

like i mentioned in the first line of this post, the worst part about all of this is being away from melissa. that part of all of this tears me up. i don't sleep well, and i feel generally depressed about things outside of work. i will be returning to orlando a week from friday for the christmas break. which will be wonderful and nice and i cannot wait to be with my love again.

Comments (1)

qdot:

*sighs* Gah, our little Aaron, growin' up and workin' at the big game companies... Why just not to long ago, I remember sitting next to him Linear Algebra, completely not paying attention... Then an offer letter comes from EA and he's wisked away into the land of Madden..

'sup, fo? It's Kyle Machulis. Logan just told me you got a job at Retro Studios. Kick ass!

I'll be down in Austin in March for South by Southwest Interactive and at GDC (speaking there on the sex in video games. I kinda, er, found my own interesting way of breaking in to the game industry.), so during one of those two things we should do heavy drinking or something.

Feel free to throw me an IM, I'm qdot76367 on AIM or YIM.

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This page contains a single entry from the blog posted on December 14, 2005 11:09 AM.

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