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i should feel complemented...

i should really feel complemented. well, i should say that i should feel MORE complemented. back in december 2005 when i started at retro, i was assigned one of those entry tasks that you get in order to get your feet wet and feel comfortable with a new job. for me that was a creature AI for the game that we are working on.


well, a month or two ago, i find out that we will be taking that ai, and using it with a different model and slightly different behavior (with no modification to the code, yea data driven programming!). that is cool. i kinda like my little beastie and hope that the players enjoy smiting him repeatedly.


well, last week i find out all about the uber-version of my creature. tougher and more threatening. cool, more fun with no data change.


well, today i find out that we are going to add some features to the little guy for one of the variants. no big deal, shouldn't even be a day's worth of work. oh, and there is a fourth version that we are going to do.


talk about getting your milage out of a few thousand lines of code!

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Comments (1)

Jason Vandiver [TypeKey Profile Page]:

Great job on the game! I'm not incredibly far (just upgraded my ship) but I'm enjoying more than I did the first two.

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This page contains a single entry from the blog posted on May 7, 2007 9:36 PM.

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